Capcom will increase employee salaries by 30% and restructure the HR department


Capcom is restructuring of several internal components of the company to coincide with the start of its 2022 fiscal year on April 1. This includes a 30% increase in the average base salary of company employees after an expected fifth consecutive year of record profits.

This is part of Capcom’s internal approach to steady growth, which includes long-term changes that will work to “continue improving the value of the business”, which includes working to foster its relationships with employees.

In total, Capcom is partially revising its compensation system to incorporate the 30% increase in base salary and will introduce a new bonus system more closely tied to the company’s overall business performance. Since Capcom has posted record profits in each of the past four years, employees will likely benefit more from the company’s success.

Along with this first increase in the average base salary of employees, Capcom is also reorganizing its human resources around four departmental operations to “sustainably strengthen its development and technology capabilities to create the best high-quality games in the world”. Capcom will also put in place a Chief Human Resources Officer (CHO) to oversee this transition.

This is done in order to provide current employees with a comfortable working environment and as a means to stimulate future staff acquisition and training initiatives, which underscore the strategic investment in its people.

According to VGC and past financial results, Capcom is expected to report its ninth straight year of operating profit growth and fifth straight year of record earnings in May.


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